New stuff, but not here

If you don’t visit Garden of Shadows regularly (or at all), you may not have seen the new objects I uploaded there a couple of days ago. Some art deco furniture, deco suitcases and a few suitcase tables, lipstick, pill bottles…and there are a couple of older things I posted over the last couple of months, but I’m not recalling exactly what. Anyway, it will all eventually be uploaded here, but not until I get tired of doing other things. I’m putting a priority on making a bunch of new meshes, some of which may even be useful for people besides myself. I hadn’t really thought of it this way before, but I will retroactively say that these objects are my birthday gift to you (mine is tomorrow), and also to commemorate my becoming a moderator at GoS, which means I will yell at you if you don’t READ (and follow) THE RULES.

I’ve been asked a couple of times if I’m looking for donations to support my site. Happily, I don’t need donations. Since all of the files are hosted elsewhere, my site is very inexpensive to run. However, if you’re wanting to show your appreciation for my stuff through a donation, you couldn’t do any better than to donate to GoS. I never would have learned to mesh if it hadn’t been for a tutorial written by a gosling (hello, Azaya!), and I probably would not have bothered sharing my recolors on a wide scale if the response of the members there hadn’t convinced me that there was a need for less-than-pristine objects.

hygiene, promises, not talking about my game

Site Hygiene: As much as I enjoyed having it and reading the comments, shoutbox is down for the time being. Neither the built-in IP-blocker or spam-catcher were working for some reason, and I was getting tired of endless Ambien shilling and Scandinavian porn offers. I’m going to see if the one I’ve been using has an updated version, or if there’s something else that’s improved and extra-shiny to replace it.

Empty Promises: I’m working on a bunch of new meshes, some of which may have actual utility if/when I finish them. This includes a deco batch of Ugly Dolls, a functional tansu staircase, and a Venetian-style mirror. The Ugly Dolls are easy since they’re just deco – I don’t know how to make them playable, which is certainly the main reason they’re deco. However, even if I did, they are just too stubby to adapt well to animation – I’ve seen a few toy meshes where the mesher had made the limbs longer to fit the animations with varying aesthetic success, and I just don’t think that Ugly Dolls look like Ugly Dolls with anything but nubbins for legs.

It’s good to have goals: It’s a secret goal of mine to fill up the whole front page with blather and yap, not a picture or download in site, and I’m almost there. Just a couple more “updates” like this one and I will realize my dream.

I am not even going to talk about the state of my game–which pretty much tells you all about the state of my game (see: drinking game tag).

the most beautiful trashbags

Quick note to let you know that I’ve remembered an alternative source for the Suiryuue garbage bags and other junk that I use in trashy scenes. I think I’ve been asked more often about those trashbags than any other item in my screenshots, and they are indeed far superior to the trashbags made by any other creator, including Maxis.

They are included in this lot at MTS2: Realistic Diner by Martine. This lot has a lot of goodies in it, but I’ll let you read the description for yourself at the link above.

FYI, I have also added a link to the lot on my WCIF? page.

uv mapping for fun and profit

You remember those aptitude tests they gave everyone in high school? The ones that were supposed to point you in the direction of achievable and appropriate career goals? I am one of the extremely few females who scores above the 95th percentile on understanding spatial relationships, certain types of related logic, etc., and even now, more than 20 years after I was told I should be a fighter pilot and/or military strategist, I’m still overly proud of my dubious status as a spatially-gifted girl-type person. Who trips over her own feet and falls down a lot, but still…

With this in mind, I anticipated that I would eventually “get” UV mapping and, while I wouldn’t call myself an expert at making maps, or more than competent at using Milkshape’s mapping functions, I do believe that I understand the process more completely than quite a few more experienced meshers, at least based on the sorry condition of their UV maps. For this reason, I have added a section to the site – see tutorials, in the sidebar.
downloads and/or more talk behind the cut →

rezoned residential – adele’s super chouette

downloads and/or more talk behind the cut →